VILLAGE: Stand Fingus by BOTTLE and send Winkle over to steal the Notable's SAUSAGE. When the Old men are laughing get Fingus to steal the BOTTLE. GO TO:
FOUNTAIN: Fingus operates Fountain and Winkle holds Bottle in JET OF WATER. He then uses Bottle on the Frog and picks up STONE. Before leaving this screen knock on DOOR and talk to Wizard. GO TO:
VILLAGE: Get Fingus to use BOTTLE on FLOWERS and pick one. Stand Winkle on mat to the left of the SWITCH. Fingus activates the switch and Winkle is catapulted onto the roof, he should then be positioned above the SAUSAGE. Fingus gives the FLOWER to the Notable who falls asleep leaving Winkle free to steal the SAUSAGE. GO TO:
FOUNTAIN: Get Fingus to use STONE on MECHANISM and then use him on RUNG. While the ladder is down get Winkle to climb into the chimney, he should then be thrown out and the DOOR is opened. (If the door isn't opened,annoy the Wizard again and re- peat above.) GO TO:
HOUSE: Talk to the Wizard for information. Stand Winkle on the TAIL of the Tiger rug and have Fingus waiting by it's head, when the jaws open get Fingus to collect the MATCHES. Get Fingus to use BOTTLE and MATCHES on KETTLE and wait for it to boil. Blow the KETTLE out and take the SPRING KEY. Stand Winkle under the CUCKOO CLOCK and get Fingus to wind it using the SPRING KEY twice. When the BIG KEY is re- vealed get Winkle to use the stone on it and it will fall to the floor. Get BIG KEY and GO TO:
FOUNTAIN: Get Winkle to open CELLAR DOOR and Fingus to take the WINE. GO TO:
GIANT: Get Fingus to stand behind the CHICKEN and Winkle to grab it. While Winkle has the chicken by the neck, Fingus uses the SAUSAGE on it's HEAD. Pick up the EGG. Stand Winkle by the DOG and get Fingus to use the SAUSAGE on the RUT, this will stun the Dog allowing Winkle to walk past. Send Winkle down the hole in the tree and then send both of them back up the newly revealed tunnel. Fingus uses the MATCHES on the WOODPILE and then the EGG on the FIRE. When the GIANT wakes up this allows Fingus to give him the WINE and the SAUSAGE. GO TO:
TRENCH: GET Fingus to enter the TOWER and he will throw a bomb out, stand him by the BOMB. Get Fingus to hold the bomb and Winkle to light it, the BOMB will then be thrown at the GUARD, who will disintegrate. Repeat this process using Winkle to get the BOMB and Fingus to throw it, this should make the carpet fly into the air and be caught by the hand. Send Fingus to get another BOMB and have Winkle light the BOMB as before. The hand will now drop the CARPET and this will allow you to talk to SOKA. GO TO:
TOM: Get Winkle to throw the STONE at the BALL which will fall to the ground and get taken by a small boy. This next part requires good timing! Send Winkle through the house where the little boy is and at the same time send Fingusthrough the top right hand door. If this is done right you should be able to snatch the BALL back. Stand Winkle underneath the BASKET and get Fingus to give the ball to the BASKETBALL PLAYER who will throw it. As the ball reaches the NET click Fingus on it and he should head it and disturb the MAYOR who you should talk to. GO TO:
KAEL: Get Winkle to use the BOTTLE on the NYMPH to wake her up. Fingus uses the BOTTLE on KAEL and walk onto his hand when invited. Stand Fingus on the rock under the BRANCH and get Fingus to shake it. Winkle should be hurled onto the tree next to Fingus. Get Fingus to stand on the rock and Winkle to shake the BRANCH. Fingus should then catch the FLOWER which he should use on the STONE to collect the HONEY off the BEE. STAND Fingus on the big rock to the left of the STONE and get Winkle to lift the STONE. As soon as the BEE emerges click Fingus on it and he should be airlifted next to the nymph. Give the HONEY to the NYMPH and she will in- dicate the MUSHROOM. Take the MUSHROOM and get Winkle to knock on VIVALZART'S DOOR and show him the MUSHROOM. GO TO:
VIVALZART: Get Winkle to put the MUSHROOM in the MACHINE and get Fingus to switch it on. Get Winkle to take a worm from the JAR and then stand him by the SWITCH under the KINDELIXIR. Stand Fingus on the trapdoor underneath the VULTURE. Get Winkle to ac- tivate the SWITCH and throw the WORM to the VULTURE. The VULTURE will drop Fingus who should have nicked a PIECE OF MEAT. The MEAT should be given to the PIRANHA who will spit out a BONE. Stand Winkle on the bin next to VIVALZART and get Fingus to give him the BONE. Winkle should now be able to collect the KINDE- LIXIR and remove the PEG from the tubing. Both goblins should now collect some of the dripping potion in the BOTTLE and drink it. GO TO:
MUSICLAND: Get Winkle to put his hand into the HEADLIGHT, he should then use the DRUMSTICK he got on the HOOD. Get Fingus to jump on the spring (left of the screen), while this is going on Winkle once again puts his hand into the HEADLIGHT and this time retrieves a BICYCLE PUMP. Stand both Goblins on the spring but only let one of them activate it. If this is done right a DOOR should open, send one of the Goblins through and get the other one to use the PEG on the base of the HOSE at the bottom left of the screen. Send Winkle through the right hand HOLE and he should appear above the SAXOPHONIST. Get Fingus to talk to the GUI- TARIST, when he plays a note it will float next to Winkle who should use the BUTTERFLY NET on it. Get Fingus up to where Winkle was and get Winkle to use the BI- CYCLE PUMP on the SAXOPHONIST. Fingus should then be able to catch the MOSQUITO. Get Winkle to use the MOSQUITO on the HEADLAMP allowing Fingus to catch the last note needed for the MELODY. GO TO:
TOM: Put the MELODY in the DOOR at the bottom left and go up to the CLOCKMAKER'S who will give you an HOURGLASS. GO TO:
TRENCH: Use the HOURGLASS on the TRENCH and cross the magic bridge. GO TO:
GUARDS: Get Fingus to pick up the MAYONNAISE and use it near GROMELON , the container should end up on the floor. Next get Winkle to stand near GROM while Fingus climbs up onto the ledge above, him click him onto the MAYONNAISE and he should jump on the tube allowing Winkle to steal the SWORD. Get Winkle to activate RUSTIK and while his mouth is open get Fingus to pinch his CHEWING GUM which comes in very handy for taking an IMPRINT from the LOCK. GO TO:
FORGE: Give the BLACKSMITH the CHEWING GUM and SWORD.Get Winkle to use the STOOL on OTO while Fingus waits to grab hold of the LANCE which will throw him past allowing him to jump up and down on the BELLOWS. Go to the BLACKSMITH take the KEY and the ANVIL Get Winkle to use the MAYONNAISE on FOCUS when he's done this Fingus should be able to steal a piece of meat. GO TO:
GUARDS: Get Fingus to use the MEAT on AMIDAL and pinch his FALSE TEETH. Use KEY on the CHEST and give each Goblin a DIVING SUIT. GO TO:
WELL: Get Winkle to enter the TUNNEL and he will activate a door in the side of the monster. Get Winkle to lift the HATCHET and Fingus to quickly press the revealed BUTTON. This should now have opened the DOOR in the monster.Stand Winkle by the newly opened Door and send Fingus into the TUNNEL. As soon as the button is pressed send Winkle into the DOOR. If you have done it in time it should appear as though the monster is talking. SCHWARZY will be so frightened that Fingus will be able to use the STOOL on him and hook him up on the HOIST. Get Winkle to use the FALSE TEETH on him and quickly throw the ANVIL at him before he gains his footing. Enter the open well and GO TO:
MERMAID: Get Fingus to go into the HOLE past the OCTOPUS and send Winkle to stand by the SHELL. When they are in position get Winkle to throw the SHELL up and if you're in time you should be able to get Fingus to catch it and leave it on the ledge.. Send Winkle up onto the ledge by the SHELL and get Fingus to use the STOOL on the SEAHORSE.Get Fingus to rummage in the CAVITY and a GLOVE should appear below Winkle who should use this moment to drop the SHELL over the GLOVE.Jump Winkle down off the ledge and pick up the GLOVE and STARFISH. GO TO:
WRECK: Send Winkle through the DOOR. Get Fingus to light the LAMP and go straight up the mast to collect the LAMPFISH which should be used on the area marked ???. Get Fingus to stand on the big shell underneath the statue and send Winkle to activate the LAMP and then the RUDDER. Fingus will be thrown upwards next to the STATUE. Get Winkle to use the STARFISH on the chest and whilst the CHEST is open get Fingus to activate the STATUE and then take the SWORD which he can use on the SKULL to obtain a DIAMOND. GO TO:
MERMAID: Send both Goblins up on the SEAHORSE. Put the GLOVE over the BLOB'S head and send Fingus to grab the BOTTLE which will reveal a parchment. Get Winkle to do the same and he will get a PEARL from the BOTTLE. Give the PEARL and DIAMOND to the MERMAID and she will open half the DOOR.Give the PARCHMENT to the OCTOPUS and he will open the DOOR fully. Collect the GLOVE and the STOOL and GO TO:
STOREROOM: Get Fingus to activate SWORDFISH and pick up the SALT.Get Fingus to lift up the COVER and Winkle to use SALT on FELLOW. Collect FILE from the POTS. stand Fingus by the ROPE next to the pump and send Winkle by the ROPE above the MEATBALLS. Quickly get Fingus to grab hold of ROPE and Winkle to grab his. If you timed it right Fingus should be on the ledge next to COLIBRIUS. Use FILE on CHAIN and the bird should fly away leaving you free to take a THUMBTACK.
Stand Fingus behind the COOK and get Winkle to sprinkle SALT onto the MEATBALLS and move to the ledge above the COOK. When the COOK is hoisted into the air get Fingus to use the TACK on the CRATE. When the COOK sits on the TACK one of the MEATBALLS flies into the air, Get Winkle to use the KINDELIXIR on the MEATBALL. (you might need a few goes at this last section) GO TO:
THRONE: Take PEPPER. Get Winkle to use the STOOL on the CORNICE click Fingus on (W's) hands and he should get a bunk up onto the ledge. Stand Winkle by the eyeball on the right and get Fingus to activate the SWITCH. As soon as the hidden DOOR opens send Winkle through it. Get Fingus positioned right by the TONGUE and send Winkle through the EAR. As soon as he enters the EAR activate the TONGUE. If your timing is right Winkle should steal the CROWN.
Get Fingus to walk through the other EAR and get Winkle to pull the TONGUE. If this is done right a COCKROACH should appear. Get Winkle to the ORIFICE on the left and get Fingus to use the GLOVE on the HOLE on the right. All being well you should have a COCKROACH. Put the COCKROACH on the floor next to GLOTZIOK and pour some KINDELIXIR over it.
Before you leave this screen you will need to catch another COCKROACH. GO TO:
ARMOUR: Collect FEATHER and use it on the PAINTPOT. Put COCKROACH by the HOLE and pour PEPPER and KINDELIXIR over it. Get Fingus to activate STONE (By tower) and knock on the HELMET. Give the KING the CROWN, collect BUFFOON from the THRONE room and return. Get BUFFOON to stand by the MACHINE. Stand both Goblins under the MACHINE and get BUFFOON to activate it. Send BUFF. under MACHINE and GO TO:
PARCHMENT: Get Winkle to use MATCH on the EYE. Get BUFF, to kick the EYE and letFingus pick it up. Position Fingus by the HANDLE and Winkle by the POINT of the knife. Activate them both quickly until they've moved the knife TWICE!! Pick up the BOOKMARK and get Fingus to use it on the CANDLE as a wick.Get Fingus to use the SHARD on the BEAM OF LIGHT and the CANDLE should ignite. Collect the WAX and use it on the SEAL the make an imprint which is used on the LOCK. Take out the SEED and plant it on the map where it says VILLAGE. GO TO:
PLANT: Get Winkle to go through the HOLE in the PLANT. Get Winkle to open the STONE and give the BEAN to the MOLE.While they are struggling get Fingus to pinch the MOLE 'S HAT. Position Fingus by the MUSHROOMS and send Winkle up the tree to use the MATCH on the APPLES. when an APPLE falls off get Fingus to use the HAT on the APPLE and he should catch it. Use the APPLE on the plant HOLE and when BUFF eats a MUSHROOM both Goblins should follow his example. GO TO:
TOYLAND: Get Fingus to activate the SKITTLES. Get Winkle to wait by the STAR and when the BALL is bouncing click him on the STAR and he will collect the BALL.Stand Winkle on the COVER (left) and get him to put the BALL down on it. Get Fingus to jump up and down on the loose flagstone (right). Collect another BALL and place it as before and get Winkle to stand on the SEE-SAW. Get Fingus to activate the FLAG again and Winkle will end up on the rainbow. Press the LEFT FEELER and jump on the BUBBLE.Get Fingus to activate the FLAG again and both BUBBLE and Winkle will be blown across the screen. Collect PIN. Get Winkle back up on rainbow (as before) get Winkle to activate the top FLAG and press the SWITCH,get Fingus to activate the FEELER. If you have timed this right BUFF will be trapped in a BUBBLE. Burst the BUBBLE with the PIN and GO TO:
PLANT: Put BUFF on the CATAPULT. Get Winkle to press the SWITCH. When the KEY emerges from the statue get Fingus to jump on the CATAPULT. If this is done right BUFF gets Birdnapped. GO TO:
MOUNTAIN: Take STONE to third level by passing it overhead from one Goblin to the next.. Place one Goblin on the LION and get the other one to throw the stone. Go through the HOLE and push off the HEAD. Come down and transport the Stone to the second level. Put Winkle on the LION and get Fingus to throw the STONE and walk onto the LION. Get Winkle to push the HEAD and Fingus should be catapulted onto the floating ROCK. Move Fingus to !!! and when the ROCK is at its lowest walk Winkle onto it. (It would be advisable to save the game at this point because if you don't get the timing right you will have to start the whole screen over).Use Winkle on the SMALL ROCK and get Fingus to walk over him to the cage. Get Fingus to use the FILE on the CAGE ; grab the KEY, go to the PLANT SCREEN , use the KEY on the DOOR and GO TO:
LABORATORY: Use MAGIC WATER on BUFF.GET Winkle to take the PENCIL and use it three times on the BLACKBOARD. Pick up the SPONGE. Get Fingus to use the PENCIL on the PORTRAIT. When the Wizard throws the BOOMERANG at him Winkle has got to jump onto the CHAIR and catch it. Put Fingus by the side of the chair and send Winkle over to use the MUG on the Wizard. When the TOOTHPICK falls off the shelf by Fingus get him to use the BOOMERANG on it and this should retrieve it.Get Winkle to use the TOOTH- PICK on the SKELETON and then the sponge on the POOL that appears. Get Winkle to blow on the PIPE and Fingus to use the SPONGE on the SMOKE that appears GO TO:
KINGDOM OF DEATH: Stand Fingus on eyeball (left) and get Winkle to jump off platform !!! Collect the MOUSE and let Winkle use it on the MUD. As soon as the CROCODILE appears jump on it . As Winkle is airborne get Fingus to use the BOOMERANG on TEETH ( Fingus should be positioned on platform !!!). If you timed it right AMONIAK will drop BUFF. Before BUFF can be grabbed by the little Devil get Fingus to jump off the plat- form causing the eyeball to crush it.
Put the SPONGE on the ROCK (positioning is very important here!) Stand BUFF on the eyeball, get Winkle to jump off platform !!! and BUFF should land on the SPONGE. While it is still dripping click Fingus on the ROCK with his PENCIL. This DOOR will only last a short time.Get Winkle to turn the HANDLE and (Fanfares and Fireworks) you've completed GOBLINS 2.