Take oil lamp, take glass sphere, take map. (Pull chair if you wish for secret room.)
Leave Bob's house, go to Seaview Inne. Talk to Phantom, ask him where to find Minto, and say thankyou. (He gives you a beermug.)
Go to Pier, talk to guard, ask for his autograph, say, "Do you come here often" to get the guard card. Take matchbox (behind guard).
Use map, and go to Mountain Cave. Talk to Orcs, offer to take their place, and give them the guard card when prompted.
Enter cave, talk to Orc Leader, use oil lamp with rack, take poison potion and mutton leg. Pull rock (on the right hand side of the screen).
Go through the tunnel. Talk to Groll, use mutton with poison, use poison with Groll bowl, take both Groll horns, push button (where Groll was sitting), take stones then take obscenely large gem (top left corner of the room). Talk to hermits, when Second Hermit says "Time is money, dude.", give him the obscenely large gem.
Go back to Mountain Cave, give Groll horn to Bronder, go inside then take all four books.
Use map, and go to Pier. Talk to Speck and Span, then go onto ship. Onboard, take the crowbar. Back on the pier, talk to fisherman, then give him one of the Groll horns, then take fish.
Go to the seafront street, and enter Zed's shop, tell him "I'm on an adventure...", then "I need some gear..." then give him the three books he asks for.
Go to the Fishmongers, talk to him, give fish to him, then enter your room. Use Genuine Fake Chrysoberyl Stone with paint thinners, take wallet.
Go to blacksmith's (go left on seafront street). Talk to him, and offer him your wallet. Take rope and file. Give your blunt sickle to him, and he will give you a sharp one.
Go down the alley on the other street. Go see Jeff, tell him you have a friend that needs chilling out, then leave.
In the alleyway, either:
Take happy potion.
Go to Witch's hut, talk to her. Talk to her again, then quickly use happy potion with tarts as she turns her head. When successful, talk to her again, then go to the field. Talk to Man. Use rope with man (when he's visible), then use file with necklace stone.
Use teleport stone. Talk to signpost, go right. Talk to three heads, use middle teleport. Talk to Guardian, look at blue book, give blue book to Guardian, go left. Find the lonely flower (it's green and on the right hand side) and use it with hole, enter door.
Look at file, use file with "O", 7 times (as new "O"'s appear), take Sword of U.B., leave. Go down, go right, walk to Zube.
Go to Pier, climb ladder, look at empty flask, use empty flask with parrot, use crowbar with door, enter cabin. Take green key (on the left of the door), open drawer, pull drawer, take white orb, look at bin, take log book, look at log book, take picture, use crowbar with crack (behind picture), take other key, pull handle, take amulet, use both keys together, use amulet with orb, leave.
Use map, go to Elven Village, talk to Fuchsia, talk to Casper then Jasper, say "Can I use your herb garden?". Talk to Jasper again, give him Chrysoberyl stone, go to herb garden (left hand side). Use book of herbs with herbs, use sharp sickle with thorinroot then briarroot.
Go to Jeff's, give him the briarroot, use potion of sobriety with beermug. Go to pier, use empty flask with sea. Go to Looney's tree, offer to get him something, then give him the beer (beermug of sobriety). Go to field, use sea potion with mud, use sea and earth potion with thorinroot.
Look at cave map. Go to Manikin Cave, use big key with door, enter. Go the following directions... "12121321432131433"
Push button (very small!), go through entrance. Talk to guard, ask to go in, say "Axe" as password, enter gate.
Push skeleton, take pickaxe, use pickaxe with chalk seam, enter cave.
Find four gems (they register as "Gem" rather than "gems") and use the pickaxe on each one, take dragon bone, leave.
Go right, use matchbox with fireplace, use first eye with fire, then second eye, etc. (all four), finally, use purple crystal eraser with purple crystal, use ladder.
Go right. Talk to Schmoo, say "I'm Keith", use dragon bone with his house, talk to him again, go to town hall.
Use portal, talk to Lord Schmoo, use portal. Take wheel, then leave Heming and Manikin caves.
Go to Hermit Mountainside, talk to second hermit, go to Minto's castle. Talk to Fuchsia, pull doormat, take key, open door, walk to door (twice).
You will now get put in jail. Use teleport stone, take stick, use ladder. Take odd tin (bottom left of pile), take apple, go up. Take chicken leg, take bowler hat, take button (on coat).
Go down, go right. Use button with slot. Talk to Guybrush, open door. Take picture of Minto, go left.
Use magic unlock key with middle door, go up. Use apple with Grildor, look at spellbook, use bowler hat with cauldron, then chicken leg, then picture, then magic dust. Finally use stick with cauldron, walk to fireplace. Kill Minto (the trick is to edge forward, blocking when he fires, then waste him in the corner!)
Sit back and enjoy the end sequence!