Abandoned Places 2

CHEATS

This cheat will increase your character's experience significantly. Attack and kill any single monster (or group of monsters). When it (or they) begin to visibly fade away, cast any 'HOLD MONSTER' spell that you have such as 'DREAM' or 'HOLD EVERYTHING'. The creature will cease dimming and just sit there. Now you can attack with your fighters or cast attack spells (including 'FIRE AREA'). To rake in experience points with no worry of the monster going anywhere until the spell wears off. This can be verified by watching the experience line in the character sheet grow while you are attacking the faded creature. If you are quick enough, you can refreeze the monster, otherwise just go and find another one to repeat the trick.

SOLVE

DUNGEON 00

Stand in the alcove in the room with the two pillars (in thenortheast of the dungeon) to make the south wall disappear. Walkthrough the wall to find the stairs and through the wall again to find a key. Place some items on the pressure pad, then walkthrough the wall again.

DUNGEON 01

There are two keys which are carried by monsters. In the large room to the southeast, the key is behind the north wall. Use the switches to remove the wall. From the crossroads in the corridor that spins you around, head north. Press the switch on the wall to open the door and walkthrough the south wall to collect the key. Open the doors to get the Elixir and take this to where you first started.

DUNGEON 02: Dwarven Mines

Use levitate spells to go through the two doors with the pressure plates in front of them. Press the hidden switch and travel anti-clockwise around the room with the chest in it, this will remove a pillar in front of the stairs.

DUNGEON 03: Dwarven Mines

Go to the very large room and find the switch which opens the wall to the south. Kill a monster to find a key. Go back to the startand open the right hand door. The stairs to the next level are in this room.

DUNGEON 04: Dwarven Mines

Find four keys to open the doors. There are two exits from this dungeon. One is in the south of the dungeon, the other is in the northwest.

DUNGEON 05: Dwarven Mines

Collect two keys and four longswords. Make your way to the southeast of the dungeon and open the door. Place the four long swords on the pressure pads, one each on the first line of pads and the last on the third right of the middle row. This opens the wall to the exit.

DUNGEON 06: Dwarven Mines

Go straight to the south of the dungeon, walk through the wall to find a door. Open the door, press the switch and open the second door. Go back out and walk east around the wall until you come to another illusionary wall. Go through this to find a key to the exit door in the middle of the dungeon.

DUNGEON 07: Dwarven Mines

Find a key in the southwest of the dungeon and another in the east. Use the key to find a magic stone in the chest and use the magic stone to open the door to the exit.

DUNGEON 08: Dwarven Mines

When you get to a place where there are three switches in a row (in the north of the dungeon) use only the far right and the far left switch (leave the middle one alone!), otherwise you won't be able to complete the level.

DUNGEON 09: Dwarven Mines

Make sure that you have a torch for this level. You will need one to open the exit. Throw it into the fire in the west of the dungeon.

DUNGEON 10: Dwarven Mines

Once you have the shield, travel all the way back up through the dungeons to the outside world and find the entrance to the tower in the northwest.

DUNGEON 11: Tower Level 1

From the start, walk through the pillars to the south and through the south door. This takes you to Dungeon 15 which you will need to complete before you can finish Dungeon 11.

DUNGEON 12: Tower Level 2

Before you start this level you need to have four magic Sapphires to complete it.

DUNGEON 13: Tower Level 3

Save your game. Find a key and walk through the wall to the north. Follow the passage around, using a levitate spell all the time until you come to a door.

DUNGEON 14: Tower Level 4

Levitate over switches. Cast a spell down the corridor to remove A pillar. The key to the door is in the fire in the middle of the large room.

DUNGEON 15: Tower Level 5

To open the door in front of the fire, weigh down a hidden Pressure pad in the fire. The key to the chest on Tower Level 1 and the magic sapphires on Tower Level 2 are beyond this room.

DUNGEON 16

Use all the teleports at the start and a switch in the north, To find a key in the northeast room behind the pillars. (Use a true seeing spell all the time to find all the hidden switches).

DUNGEON 17

Make your way to the fire in the southeast of the dungeon. Hit A switch and get the key. Go down the pit to get another key. Go through the doors and head northwest towards the pit which leads to Dungeon 18. Use a rope to go down the pit and a levitate spell, otherwise you will go all the way down to Dungeon 19.

DUNGEON 18

Travel west, south, east, north and east again. Open the door and walk to the end of the room which will teleport you to the east of the dungeon. Use the switches until you can get to the south of the room. Get a key, go up the passage and use the teleport. Open the door and go up the stairs. This takes you to Dungeon 17 where, by using a true seeing spell, you will find a key. Return to the pit where you started and go down.

DUNGEON 19

Open the door with the key from Dungeon 17. Head south towards A door and the exit.

DUNGEON 20

In the room with all the fire and water (in the north of The dungeon) behind an illusionary wall, there is a key. Use this To open the door in the north-northeast of the dungeon. Behind The door is a teleport which will take you to the exit room where you can use the stairs or the pit to get to Dungeon 21.

DUNGEON 21

When you drop into the fire room, press the switch in the Middle of the pillars in the south of the room. Face north, step Once north, then once east, go north eight paces, east one pace, Then south to the wall. This should reveal a hidden passageway, which you will have to run down thirty three paces until you come to an illusionary wall to the west.

DUNGEON 22

In the very large room, find six switches which will reveal a passageway in the northwest of the room.

DUNGEON 23: The Final Confrontation

Go down the stairs. Use a levitate and a true seeing spell Which will reveal a switch. Press this to open the door. Go through the door in the first room to the left. Kill a monster to get a sword. Go back to the beginning where a wall will have opened and you will find two keys.

In the large room, you can only use spells in the southeast of The dungeon. Between the pillars use a true seeing spell to reveal the chest rooms. Get the goodies out of the chest, then go and kill the monster which is in the northwest of the dungeon. Get the key which he drops and then use a true seeing spell in the chest rooms. Use the scroll to finish the game.